Many puzzles require the use of both characters, coordinating their strengths in a way that makes each one feel important. Players switch control between John and Sam to progress through areas John serves as the attacker of the two while Sam uses magic bubbles to trap enemies and to help solve puzzles. Gameplay-wise, Eastward draws from top-down Zelda games as well as the Mana series. It doesn’t go overboard with the jokes either, helping it to not feel too forced. The Mother series is a very clear inspiration on the game’s tone and art direction, meaning fans of that series will feel right at home with this one. The pixel art is well-animated and charming, and each character has a strong personality conveyed through both their dialogue and their animations. The demo started off a bit into the main story as the two journeyed to a sawmill to rid it of monsters. Pixpil’s Eastward focuses on a man named John and a young girl named Sam as they set off on an adventure through a colorful and often goofy world. While the controls led to some difficulty, I look forward to seeing more of this game. The game was incredibly charming as well the bird protagonist, homemade skate park, and the relaxing music all made it a lot of fun to play. It’s a fun system that encourages taking risks to build up more points. The game gives a score multiplier for the more tricks you can pull off in a single combo, but falling and wiping out resets the combo. In terms of the core gameplay, while the demo only had a small sandbox area to play around in, everything seemed solid. The controls felt difficult at times, especially as the camera controls were all inverted, but the demo is still using an early build so these issues will likely be ironed out before release. I admittedly don’t have experience with skating games, but the fun presentation and twist in this one made me want to give it a try. Glass Bottom Games’ SkateBIRD is a fun and charming twist on skating games while it features the terrain and tricks you’d expect in the genre, players control a small bird skating in areas comprised of household objects like magazines or TVs. Today, I’ll be writing about the first three: SkateBIRD, Eastward, and Haven. Over the next few days, I plan to share my thoughts on them. While I was unable to try all of them out, I played through nine demos during the event. To coincide with The Game Awards, Valve held an event they called The Game Festival in which they allowed Steam users to download and play free demos that would only be available over the course of 48 hours.
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